Tuesday, January 21, 2014

Game Idea 247/b

I was watching a youtuber's playthrough of Dark Souls last night, and I found myself wondering if it was Open World or Linear.

While watching the poor guy die repeatedly to a Big Demon Thing because he'd forgotten how to drink potions, I began to formulate in my head how to make a truly open-world RPG. Hereafter follows my theory on how to make a truly open-world RPG.